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A Bunch of JTag files and Codes

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A Bunch of JTag files and Codes Empty A Bunch of JTag files and Codes

Post  BabyFragger Mon Mar 22, 2010 8:37 am

Code:
self thread doDvars();

doDvars()
{
ADD ANY OF THE BELOW HERE
}Red Box Wallhack:
(Can be added to the DVAR thread as shown above on the first code)


Code:
setDvar( "r_showFloatZDebug", 1);Unlimited Sprint And Super Jump And No Fall Damage:


Code:

setDvar( "set jump_height", 999 );

setDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 )

setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );Laser Sight:


Code:
setDvar( "laserForceOn", 1 );Explosive Bullets:


Code:
setDvar( "bg_forceExplosiveBullets", 1 );Aim Bot:


Code:
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );--

These below are not to add to the DVAR's thread, they go in there own thread!

Ac130 Red Square:


Code:
self ThermalVisionFOFOverlayOn();10th Prestige Spinning 10th Prestige Emblem:


Code:
self thread doIcon();

doIcon()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "dpad_left", "+actionslot 2" );
self waittill ( "dpad_left" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige! ^4www.Game-Tuts.com" );
}All Challenges:


Code:
self thread doChallenges();

doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}God Mode:


Code:
self thread doGod();

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}Unlimited Ammo:


Code:
self thread doAmmo();

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}Ac130:


Code:
self thread doAc130();

doAC130()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for ( ;; )
{
self waittill( "dpad_right" );

while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130_mp" );

wait 60;
}
}
}Give Mods To Certain GT's:


Code:
if(self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")10 Second Challenge's:


Code:
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

if (player isHost())
{
player thread toggleChallenge();
}
player thread onPlayerSpawned();
player thread initMissionData();
}
}Code:
toggleChallenge()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "left", "+actionslot 3" );

for ( ;; )
{
self waittill( "left" );
self waittill( "left" );
if ( self.canChallenge == 0 )
{
self.canChallenge = 1;
self iPrintlnBold( "Challenge mod is ON" );
}
else
{
self.canChallenge = 0;
self iPrintlnBold( "Challenge mod is OFF" );
}
}
}

doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );

for ( ;; )
{
self waittill( "dpad_up" );
self waittill( "dpad_down" );
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;

hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canChallenge) && hostPlayer.canChallenge > 0 )
{
self iPrintlnBold( "^1Please wait 15-20 seconds." );
wait 2;
self iPrintlnBold( "^1Starting unlock loop..." );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Everything Unlocked!" );
self iPrintlnBold( "^1Finished unlock loop!" );
wait 3;
self iPrintlnBold( "^2<3 ^1jester ^2and ^1swifteh" );
}
}
}Write Text On Screen (Small, Bold):


Code:
self iPrintlnBold("Text here");Write Text On Screen (Left Hand Side):


Code:
self iPrintln("Text Here");Writing In Green Type Writer Text:


Code:
self thread maps\mp\gametypes\_hud_message::hintMessageNo Recoil:


Code:
self player_recoilScaleOn(0);Golden Desert Eagle And Default Weapon:


Code:
self giveWeapon( "defaultweapon_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );Guns:


Code:
self giveWeapon ( "rpg_mp", 0, false );
self giveWeapon ( "p90_mp", 0, false );
self giveWeapon ( "intervention_mp", 6, false );
self giveWeapon ( "famas_mp", 0, false );
self giveWeapon ( " m79_akimbo_mp", 0 );
self _giveWeapon("fal_akimbo_mp", 0);// Give the FAL Akimbos.
self _giveWeapon("flare_mp", 0);
self _giveWeapon("turret_minigun_mp", 0);Disable Jumping:


Code:
allowJump(false);Disable Sprinting:


Code:
allowSprint(false);Disable Aiming:


Code:
allowADS(false);Disable Using Weapons:


Code:
self _disableWeapon();
self _disableOffhandWeapons();Disable Crouching:


Code:
allowCrouch(false);Disable Standing:

Add Dvar's:

Code:
allowStand(false);Disable Controls:


Code:
self freezeControls(true);Give Any Killstreak At Spawn:


Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );

code:

if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}


thats 5000 kills. and 50000 score. you can do what you want with the #s

i put it in this section of events.gsc

Code:

killedPlayer( killId, victim, weapon, meansOfDeath )

mine looks like this

Code:

killedPlayer( killId, victim, weapon, meansOfDeath )
{
victimGuid = victim.guid;
myGuid = self.guid;
curTime = getTime();

self thread updateRecentKills( killId );
self.lastKillTime = getTime();
self.lastKilledPlayer = victim;
self.modifiers = [];
level.numKills++;
// a player is either damaged, or killed; never both
self.damagedPlayers[victimGuid] = undefined;

self giveAdrenaline( "kill" );
victim giveAdrenaline( "killed" );

if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}


Files Needed For JTag...

XEX Loader:

http://www.megaupload.com/?d=3TNLH7UR

XEX Menu:

http://www.megaupload.com/?d=SE7DFT60

360 Flash Tool:

http://www.megaupload.com/?d=G65V5LNW

Nand Pro 2.0b:

http://www.megaupload.com/?d=AOHCM0YY

FreeStyle Dash:

http://www.megaupload.com/?d=RW91VJRU

Linux Loader:

http://www.megaupload.com/?d=LDKUTLTL

CON Uncorrupter:

http://www.megaupload.com/?d=5K4H8XJ4

Free BOOT 0.02:

http://www.megaupload.com/?d=C2YZAZIC

FreeXex QuickBoot V0.2:

http://www.megaupload.com/?d=99W5N6TS

FreeXeX360:

http://www.megaupload.com/?d=FMB176QB

Hdd Hacker v1.22:

http://www.megaupload.com/?d=P743VTRV

MAME 360 For Retail Dash:

http://www.megaupload.com/?d=RKJ7KQUZ

CONSign:

http://www.megaupload.com/?d=5K4H8XJ4

X360GameHack:

http://www.megaupload.com/?d=NGH4P4JL

Xbox Image Browser v1.0:

http://www.megaupload.com/?d=JHQNVWIA

----------


SNES 360:

http://www.megaupload.com/?d=QVAABWI4

640 SNES Games:

http://www.4shared.com/dir/6776989/4b57a5ee/Roms_de_SNES.html

---------

Modern Warfare 2:


Patched default_mp.xex
(11/02/2010 Update):
http://www.megaupload.com/?d=JXUNAG2M

HDD Patch:

http://www.megaupload.com/?d=QM5GGTLZ

XP:

http://www.megaupload.com/?d=GCH3UWI4

Super Jump:

http://www.megaupload.com/?d=B4KEMLU8

Multiple Mods (Xp, Speed, Jump etc):

http://www.megaupload.com/?d=161Z1G85

Custom Code Post (Amazing):

http://www.megaupload.com/?d=3008BPOX

All Title's, Emblem's and Challenge's Patch_mp.ff:

http://www.megaupload.com/?d=R0G1S1VY

God Mode, 10th Spinning Emblem,
Unlimted Ammo And All Challenge's:

http://www.megaupload.com/?d=HHTMNA44

Running AC130 Patch_mp.ff:

http://www.megaupload.com/?d=P88ZF0R9

Leaderboards Score Mod (Credit: dboi941):

http://www.megaupload.com/?d=F8XV89P6

Title Update 4:

http://www.megaupload.com/?d=C5X2U82Y


Call Of Duty 4:


My code post(XP, Noclip, UFO, etc):

http://www.megaupload.com/?d=F5RKOXMW

Xp Mod:

http://www.megaupload.com/?d=OUI30OLW

Patched default_mp.xex:

http://www.megaupload.com/?d=4GZYHVDK

Latest Title Update:

http://www.megaupload.com/?d=3ZO7LSFC
BabyFragger
BabyFragger

Posts : 1
Join date : 2010-03-22
Age : 27

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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  leyshadow Tue Mar 23, 2010 7:52 am

Nice lol Can put to use somehow Smile

leyshadow

Posts : 3
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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  DaMaGeDxViiRUS Tue Mar 23, 2010 8:07 am

leyshadow wrote:Nice lol Can put to use somehow Smile

You need a jtag first.
DaMaGeDxViiRUS
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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  leyshadow Tue Mar 23, 2010 8:28 am

DaMaGeDxViiRUS wrote:
leyshadow wrote:Nice lol Can put to use somehow Smile

You need a jtag first.

Nope, I need an F-Tag

leyshadow

Posts : 3
Join date : 2010-03-23

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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  DaMaGeDxViiRUS Tue Mar 23, 2010 11:57 am

leyshadow wrote:
DaMaGeDxViiRUS wrote:
leyshadow wrote:Nice lol Can put to use somehow Smile

You need a jtag first.

Nope, I need an F-Tag
What are you trying to say?
DaMaGeDxViiRUS
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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  leyshadow Wed Mar 24, 2010 7:34 am

DaMaGeDxViiRUS wrote:
leyshadow wrote:
DaMaGeDxViiRUS wrote:
leyshadow wrote:Nice lol Can put to use somehow Smile

You need a jtag first.

Nope, I need an F-Tag
What are you trying to say?

I'm not as dumb as you think.....

leyshadow

Posts : 3
Join date : 2010-03-23

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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

Post  DaMaGeDxViiRUS Wed Mar 24, 2010 7:36 am

leyshadow wrote:
DaMaGeDxViiRUS wrote:
leyshadow wrote:
DaMaGeDxViiRUS wrote:
leyshadow wrote:Nice lol Can put to use somehow Smile

You need a jtag first.

Nope, I need an F-Tag
What are you trying to say?

I'm not as dumb as you think.....
Fuck You. Smile
DaMaGeDxViiRUS
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Admin
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Posts : 12
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Age : 33

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A Bunch of JTag files and Codes Empty Re: A Bunch of JTag files and Codes

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