A Bunch of JTag files and Codes
3 posters
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A Bunch of JTag files and Codes
Code:
self thread doDvars();
doDvars()
{
ADD ANY OF THE BELOW HERE
}Red Box Wallhack:
(Can be added to the DVAR thread as shown above on the first code)
Code:
setDvar( "r_showFloatZDebug", 1);Unlimited Sprint And Super Jump And No Fall Damage:
Code:
setDvar( "set jump_height", 999 );
setDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 )
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );Laser Sight:
Code:
setDvar( "laserForceOn", 1 );Explosive Bullets:
Code:
setDvar( "bg_forceExplosiveBullets", 1 );Aim Bot:
Code:
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );--
These below are not to add to the DVAR's thread, they go in there own thread!
Ac130 Red Square:
Code:
self ThermalVisionFOFOverlayOn();10th Prestige Spinning 10th Prestige Emblem:
Code:
self thread doIcon();
doIcon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 2" );
self waittill ( "dpad_left" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige! ^4www.Game-Tuts.com" );
}All Challenges:
Code:
self thread doChallenges();
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}God Mode:
Code:
self thread doGod();
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}Unlimited Ammo:
Code:
self thread doAmmo();
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}Ac130:
Code:
self thread doAc130();
doAC130()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for ( ;; )
{
self waittill( "dpad_right" );
while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130_mp" );
wait 60;
}
}
}Give Mods To Certain GT's:
Code:
if(self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")10 Second Challenge's:
Code:
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
if (player isHost())
{
player thread toggleChallenge();
}
player thread onPlayerSpawned();
player thread initMissionData();
}
}Code:
toggleChallenge()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; )
{
self waittill( "left" );
self waittill( "left" );
if ( self.canChallenge == 0 )
{
self.canChallenge = 1;
self iPrintlnBold( "Challenge mod is ON" );
}
else
{
self.canChallenge = 0;
self iPrintlnBold( "Challenge mod is OFF" );
}
}
}
doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill( "dpad_up" );
self waittill( "dpad_down" );
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;
hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canChallenge) && hostPlayer.canChallenge > 0 )
{
self iPrintlnBold( "^1Please wait 15-20 seconds." );
wait 2;
self iPrintlnBold( "^1Starting unlock loop..." );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Everything Unlocked!" );
self iPrintlnBold( "^1Finished unlock loop!" );
wait 3;
self iPrintlnBold( "^2<3 ^1jester ^2and ^1swifteh" );
}
}
}Write Text On Screen (Small, Bold):
Code:
self iPrintlnBold("Text here");Write Text On Screen (Left Hand Side):
Code:
self iPrintln("Text Here");Writing In Green Type Writer Text:
Code:
self thread maps\mp\gametypes\_hud_message::hintMessageNo Recoil:
Code:
self player_recoilScaleOn(0);Golden Desert Eagle And Default Weapon:
Code:
self giveWeapon( "defaultweapon_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );Guns:
Code:
self giveWeapon ( "rpg_mp", 0, false );
self giveWeapon ( "p90_mp", 0, false );
self giveWeapon ( "intervention_mp", 6, false );
self giveWeapon ( "famas_mp", 0, false );
self giveWeapon ( " m79_akimbo_mp", 0 );
self _giveWeapon("fal_akimbo_mp", 0);// Give the FAL Akimbos.
self _giveWeapon("flare_mp", 0);
self _giveWeapon("turret_minigun_mp", 0);Disable Jumping:
Code:
allowJump(false);Disable Sprinting:
Code:
allowSprint(false);Disable Aiming:
Code:
allowADS(false);Disable Using Weapons:
Code:
self _disableWeapon();
self _disableOffhandWeapons();Disable Crouching:
Code:
allowCrouch(false);Disable Standing:
Add Dvar's:
Code:
allowStand(false);Disable Controls:
Code:
self freezeControls(true);Give Any Killstreak At Spawn:
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
code:
if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}
thats 5000 kills. and 50000 score. you can do what you want with the #s
i put it in this section of events.gsc
Code:
killedPlayer( killId, victim, weapon, meansOfDeath )
mine looks like this
Code:
killedPlayer( killId, victim, weapon, meansOfDeath )
{
victimGuid = victim.guid;
myGuid = self.guid;
curTime = getTime();
self thread updateRecentKills( killId );
self.lastKillTime = getTime();
self.lastKilledPlayer = victim;
self.modifiers = [];
level.numKills++;
// a player is either damaged, or killed; never both
self.damagedPlayers[victimGuid] = undefined;
self giveAdrenaline( "kill" );
victim giveAdrenaline( "killed" );
if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}
Files Needed For JTag...
XEX Loader:
http://www.megaupload.com/?d=3TNLH7UR
XEX Menu:
http://www.megaupload.com/?d=SE7DFT60
360 Flash Tool:
http://www.megaupload.com/?d=G65V5LNW
Nand Pro 2.0b:
http://www.megaupload.com/?d=AOHCM0YY
FreeStyle Dash:
http://www.megaupload.com/?d=RW91VJRU
Linux Loader:
http://www.megaupload.com/?d=LDKUTLTL
CON Uncorrupter:
http://www.megaupload.com/?d=5K4H8XJ4
Free BOOT 0.02:
http://www.megaupload.com/?d=C2YZAZIC
FreeXex QuickBoot V0.2:
http://www.megaupload.com/?d=99W5N6TS
FreeXeX360:
http://www.megaupload.com/?d=FMB176QB
Hdd Hacker v1.22:
http://www.megaupload.com/?d=P743VTRV
MAME 360 For Retail Dash:
http://www.megaupload.com/?d=RKJ7KQUZ
CONSign:
http://www.megaupload.com/?d=5K4H8XJ4
X360GameHack:
http://www.megaupload.com/?d=NGH4P4JL
Xbox Image Browser v1.0:
http://www.megaupload.com/?d=JHQNVWIA
----------
SNES 360:
http://www.megaupload.com/?d=QVAABWI4
640 SNES Games:
http://www.4shared.com/dir/6776989/4b57a5ee/Roms_de_SNES.html
---------
Modern Warfare 2:
Patched default_mp.xex
(11/02/2010 Update):
http://www.megaupload.com/?d=JXUNAG2M
HDD Patch:
http://www.megaupload.com/?d=QM5GGTLZ
XP:
http://www.megaupload.com/?d=GCH3UWI4
Super Jump:
http://www.megaupload.com/?d=B4KEMLU8
Multiple Mods (Xp, Speed, Jump etc):
http://www.megaupload.com/?d=161Z1G85
Custom Code Post (Amazing):
http://www.megaupload.com/?d=3008BPOX
All Title's, Emblem's and Challenge's Patch_mp.ff:
http://www.megaupload.com/?d=R0G1S1VY
God Mode, 10th Spinning Emblem,
Unlimted Ammo And All Challenge's:
http://www.megaupload.com/?d=HHTMNA44
Running AC130 Patch_mp.ff:
http://www.megaupload.com/?d=P88ZF0R9
Leaderboards Score Mod (Credit: dboi941):
http://www.megaupload.com/?d=F8XV89P6
Title Update 4:
http://www.megaupload.com/?d=C5X2U82Y
Call Of Duty 4:
My code post(XP, Noclip, UFO, etc):
http://www.megaupload.com/?d=F5RKOXMW
Xp Mod:
http://www.megaupload.com/?d=OUI30OLW
Patched default_mp.xex:
http://www.megaupload.com/?d=4GZYHVDK
Latest Title Update:
http://www.megaupload.com/?d=3ZO7LSFC
self thread doDvars();
doDvars()
{
ADD ANY OF THE BELOW HERE
}Red Box Wallhack:
(Can be added to the DVAR thread as shown above on the first code)
Code:
setDvar( "r_showFloatZDebug", 1);Unlimited Sprint And Super Jump And No Fall Damage:
Code:
setDvar( "set jump_height", 999 );
setDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 )
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );Laser Sight:
Code:
setDvar( "laserForceOn", 1 );Explosive Bullets:
Code:
setDvar( "bg_forceExplosiveBullets", 1 );Aim Bot:
Code:
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );--
These below are not to add to the DVAR's thread, they go in there own thread!
Ac130 Red Square:
Code:
self ThermalVisionFOFOverlayOn();10th Prestige Spinning 10th Prestige Emblem:
Code:
self thread doIcon();
doIcon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 2" );
self waittill ( "dpad_left" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige! ^4www.Game-Tuts.com" );
}All Challenges:
Code:
self thread doChallenges();
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}God Mode:
Code:
self thread doGod();
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}Unlimited Ammo:
Code:
self thread doAmmo();
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}Ac130:
Code:
self thread doAc130();
doAC130()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for ( ;; )
{
self waittill( "dpad_right" );
while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130_mp" );
wait 60;
}
}
}Give Mods To Certain GT's:
Code:
if(self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")10 Second Challenge's:
Code:
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
if (player isHost())
{
player thread toggleChallenge();
}
player thread onPlayerSpawned();
player thread initMissionData();
}
}Code:
toggleChallenge()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; )
{
self waittill( "left" );
self waittill( "left" );
if ( self.canChallenge == 0 )
{
self.canChallenge = 1;
self iPrintlnBold( "Challenge mod is ON" );
}
else
{
self.canChallenge = 0;
self iPrintlnBold( "Challenge mod is OFF" );
}
}
}
doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill( "dpad_up" );
self waittill( "dpad_down" );
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;
hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canChallenge) && hostPlayer.canChallenge > 0 )
{
self iPrintlnBold( "^1Please wait 15-20 seconds." );
wait 2;
self iPrintlnBold( "^1Starting unlock loop..." );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Everything Unlocked!" );
self iPrintlnBold( "^1Finished unlock loop!" );
wait 3;
self iPrintlnBold( "^2<3 ^1jester ^2and ^1swifteh" );
}
}
}Write Text On Screen (Small, Bold):
Code:
self iPrintlnBold("Text here");Write Text On Screen (Left Hand Side):
Code:
self iPrintln("Text Here");Writing In Green Type Writer Text:
Code:
self thread maps\mp\gametypes\_hud_message::hintMessageNo Recoil:
Code:
self player_recoilScaleOn(0);Golden Desert Eagle And Default Weapon:
Code:
self giveWeapon( "defaultweapon_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );Guns:
Code:
self giveWeapon ( "rpg_mp", 0, false );
self giveWeapon ( "p90_mp", 0, false );
self giveWeapon ( "intervention_mp", 6, false );
self giveWeapon ( "famas_mp", 0, false );
self giveWeapon ( " m79_akimbo_mp", 0 );
self _giveWeapon("fal_akimbo_mp", 0);// Give the FAL Akimbos.
self _giveWeapon("flare_mp", 0);
self _giveWeapon("turret_minigun_mp", 0);Disable Jumping:
Code:
allowJump(false);Disable Sprinting:
Code:
allowSprint(false);Disable Aiming:
Code:
allowADS(false);Disable Using Weapons:
Code:
self _disableWeapon();
self _disableOffhandWeapons();Disable Crouching:
Code:
allowCrouch(false);Disable Standing:
Add Dvar's:
Code:
allowStand(false);Disable Controls:
Code:
self freezeControls(true);Give Any Killstreak At Spawn:
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
code:
if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}
thats 5000 kills. and 50000 score. you can do what you want with the #s
i put it in this section of events.gsc
Code:
killedPlayer( killId, victim, weapon, meansOfDeath )
mine looks like this
Code:
killedPlayer( killId, victim, weapon, meansOfDeath )
{
victimGuid = victim.guid;
myGuid = self.guid;
curTime = getTime();
self thread updateRecentKills( killId );
self.lastKillTime = getTime();
self.lastKilledPlayer = victim;
self.modifiers = [];
level.numKills++;
// a player is either damaged, or killed; never both
self.damagedPlayers[victimGuid] = undefined;
self giveAdrenaline( "kill" );
victim giveAdrenaline( "killed" );
if ( isDefined ( kill_ref ) )
{
self incPersStat( "score", 50000 );
self incPersStat( "kills", 5000 );
}
Files Needed For JTag...
XEX Loader:
http://www.megaupload.com/?d=3TNLH7UR
XEX Menu:
http://www.megaupload.com/?d=SE7DFT60
360 Flash Tool:
http://www.megaupload.com/?d=G65V5LNW
Nand Pro 2.0b:
http://www.megaupload.com/?d=AOHCM0YY
FreeStyle Dash:
http://www.megaupload.com/?d=RW91VJRU
Linux Loader:
http://www.megaupload.com/?d=LDKUTLTL
CON Uncorrupter:
http://www.megaupload.com/?d=5K4H8XJ4
Free BOOT 0.02:
http://www.megaupload.com/?d=C2YZAZIC
FreeXex QuickBoot V0.2:
http://www.megaupload.com/?d=99W5N6TS
FreeXeX360:
http://www.megaupload.com/?d=FMB176QB
Hdd Hacker v1.22:
http://www.megaupload.com/?d=P743VTRV
MAME 360 For Retail Dash:
http://www.megaupload.com/?d=RKJ7KQUZ
CONSign:
http://www.megaupload.com/?d=5K4H8XJ4
X360GameHack:
http://www.megaupload.com/?d=NGH4P4JL
Xbox Image Browser v1.0:
http://www.megaupload.com/?d=JHQNVWIA
----------
SNES 360:
http://www.megaupload.com/?d=QVAABWI4
640 SNES Games:
http://www.4shared.com/dir/6776989/4b57a5ee/Roms_de_SNES.html
---------
Modern Warfare 2:
Patched default_mp.xex
(11/02/2010 Update):
http://www.megaupload.com/?d=JXUNAG2M
HDD Patch:
http://www.megaupload.com/?d=QM5GGTLZ
XP:
http://www.megaupload.com/?d=GCH3UWI4
Super Jump:
http://www.megaupload.com/?d=B4KEMLU8
Multiple Mods (Xp, Speed, Jump etc):
http://www.megaupload.com/?d=161Z1G85
Custom Code Post (Amazing):
http://www.megaupload.com/?d=3008BPOX
All Title's, Emblem's and Challenge's Patch_mp.ff:
http://www.megaupload.com/?d=R0G1S1VY
God Mode, 10th Spinning Emblem,
Unlimted Ammo And All Challenge's:
http://www.megaupload.com/?d=HHTMNA44
Running AC130 Patch_mp.ff:
http://www.megaupload.com/?d=P88ZF0R9
Leaderboards Score Mod (Credit: dboi941):
http://www.megaupload.com/?d=F8XV89P6
Title Update 4:
http://www.megaupload.com/?d=C5X2U82Y
Call Of Duty 4:
My code post(XP, Noclip, UFO, etc):
http://www.megaupload.com/?d=F5RKOXMW
Xp Mod:
http://www.megaupload.com/?d=OUI30OLW
Patched default_mp.xex:
http://www.megaupload.com/?d=4GZYHVDK
Latest Title Update:
http://www.megaupload.com/?d=3ZO7LSFC
BabyFragger- Posts : 1
Join date : 2010-03-22
Age : 27
Re: A Bunch of JTag files and Codes
Nice lol Can put to use somehow
leyshadow- Posts : 3
Join date : 2010-03-23
Re: A Bunch of JTag files and Codes
leyshadow wrote:Nice lol Can put to use somehow
You need a jtag first.
Re: A Bunch of JTag files and Codes
DaMaGeDxViiRUS wrote:leyshadow wrote:Nice lol Can put to use somehow
You need a jtag first.
Nope, I need an F-Tag
leyshadow- Posts : 3
Join date : 2010-03-23
Re: A Bunch of JTag files and Codes
What are you trying to say?leyshadow wrote:DaMaGeDxViiRUS wrote:leyshadow wrote:Nice lol Can put to use somehow
You need a jtag first.
Nope, I need an F-Tag
Re: A Bunch of JTag files and Codes
DaMaGeDxViiRUS wrote:What are you trying to say?leyshadow wrote:DaMaGeDxViiRUS wrote:leyshadow wrote:Nice lol Can put to use somehow
You need a jtag first.
Nope, I need an F-Tag
I'm not as dumb as you think.....
leyshadow- Posts : 3
Join date : 2010-03-23
Re: A Bunch of JTag files and Codes
Fuck You.leyshadow wrote:DaMaGeDxViiRUS wrote:What are you trying to say?leyshadow wrote:DaMaGeDxViiRUS wrote:leyshadow wrote:Nice lol Can put to use somehow
You need a jtag first.
Nope, I need an F-Tag
I'm not as dumb as you think.....
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